Axl Le

Axl Le (b. 1989) is a visual artist who builds imagined worlds and narratives through 3D software and computer graphics. Since teaching himself digital tools in 2016, Le has focused on exploring the relationships between nature and technology, society and the individual, and the present and the future. Le’s practice spans CG-based video works, VR-driven immersive experiences, and experimental uses of AI as a creative tool. Reflecting on formative events in Le’s life while reconsidering Le’s surroundings and relationships, Le’s works foreground narrative sensibility and emotional depth. Moving fluidly between video and installation, Le continues to expand a distinctive visual language that tests the intersections of imagination, technology, and storytelling.
Artworks
- Digital Eden, 2025, Game engine–based animated film, color, sound, projection, 20 min.
Digital Eden combines the technical languages of game engines, artificial intelligence, and 3D animation to explore the aesthetics and contradictions of the digital world. The work reveals that technology functions not merely as a tool for producing images but as a system that constructs perception and defines reality. The “digital Eden” depicted in the film is a simulated space where algorithms mimic order and paradise, yet all forms of beauty within it are ultimately reduced to consumable data. The artist situates this virtual utopia in a state where visual pleasure and systemic collapse coexist, exposing the cyclical relationship between technological autonomy and human desire.In Digital Eden, the AI drone “Eve” appears as both the producer and observer of images. The drone records and interprets data through a nonhuman gaze, performing a digital archaeology that replaces human memory while simultaneously generating algorithmic replication and the automation of perception. This structure reveals how humans, even as they design technology, are reprogrammed by it, their perception reshaped by its logic. Ultimately, Digital Eden visualizes digital art not as a representation of technology but as a medium through which technology itself redefines artistic form and perception. In a condition where the real and the virtual are inseparable, the work delicately exposes the paradox of a system that dreams of utopia while inevitably generating its own dystopia.
